// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_XML_WRITEDAE_H
#define IGL_XML_WRITEDAE_H
#include "../igl_inline.h"
#include <string>
#include <Eigen/Core>
namespace igl
{
  namespace xml
  {
    /// Write a mesh to a Collada .dae scene file. The resulting scene contains
    /// a single "geometry" suitable for solid operaions (boolean union,
    /// intersection, etc.) in SketchUp.
    ///
    /// @param[in] filename  path to .dae file
    /// @param[in] V  #V by 3 list of vertex positions
    /// @param[in] F  #F by 3 list of face indices
    /// @return true iff success
    ///
    template <typename DerivedV, typename DerivedF>
    IGL_INLINE bool writeDAE(
      const std::string & filename,
      const Eigen::MatrixBase<DerivedV> & V,
      const Eigen::MatrixBase<DerivedF> & F);
  }
}

#ifndef IGL_STATIC_LIBRARY
#include "writeDAE.cpp"
#endif
#endif
